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How to start in EVE-online

Posted 01-03-26 [15:05]    views: 50

Global
#EVEonline   
Hello everyone. I must say right away that this is not for those who want to join the corpus or immediately rush to live in zeros, engage in PVP. This is for those who want to slowly learn and master the initial content of Eve-online. The game is very good, I played a lot of things, I sat in a lot of places for years, and I went into it and realized that I wasted a lot of time in vain.
Eve-online is a well-developed Elite. Well, lets get started.
First, you need to go through training and training missions. The difference between training missions and regular ones is that they immediately give a lot of money without risk. Having received the first, lets say, 500 pieces, it is better to immediately buy a book at your school for the combat frigate you like, well, the frigate itself and better guns, it will immediately become easier. In the training branch of scanning, for example, they give out about 5 million for all missions, this is enough even for a destroyer, as they are called by destroyers. If you came to the link, for example, my https: //www. eveonline. com/signup/? invc=37f2 1840-d568 -45df-94... You are given 250000 unallocated sync packets, you will get them immediately in the menu at the top left - item delivery. They can be safely invested in the branch of ships you like. It is better to plan branches in advance, 250000 is about 5 days of rocking and this is not very much. Count this on destroyers, medium missile guns, and a few onboard systems. Do not pump all the frigates at once, for example, it is better to choose passage to those destroyers that you like. The race you choose does not matter, you can choose any ships. But I would advise the Gallente or Caldari ships - hybrids seem to be the best guns in eve-online. It is worth investing in the development of business relations - working with agents (if you intend to take missions), working with organizations, diplomatic relations, it is worth investing in the dismantling and processing of raw materials. If you have an alpha account, that is, a free one, some of the goodies will not be available. For alpha accounts, it makes no sense to download the disguise thread and they will never be able to use the invisibility system. And Im afraid the electronic warfare is somewhat reduced in Alpha, so its better to stupidly invest in guns, for example. So far, I do without electronic warfare at all on my alphas. (It is worth getting 4 accounts for each race, fly on one account, and go to the rest once a day or two and put skills on pumping).
Dreams that you will fly into low-sec and zeros and start scanning artifacts and raking billions in invisibility do not make sense for an alpha account. However, even without this, you can easily pump up to the level of the invasion of sanshi. In addition, there are a lot of interesting things without this, for example, nothing can replace your own first experiments on weak ships. For the first training missions, I recommend Merlin, and for the main salvazhing, destroyers. Everyone must learn how to create a fit (a combination of ship equipment) on their own - anyway, each player will read the description of each piece of equipment more than once, remember, understand from experience how well it works and will be able to create fits. Features, by the way, are easy to save, download or transfer to the chat with a simple drag and drop.
The interface is very user-friendly and fully customizable. Part of the interface can be taken from experienced players via chat. Do not be afraid to sit in the chat "Help for beginners in Russian" - there are always a lot of people who will be happy to answer any question. Why? Because those who fly far, for example, drag cargo to the base, have free time to look at anything and talk about anything. (By the way, the trading system also works in flight). Chatting can be both interesting and fun. Of course, they do the same in discord voice channels, in corporate chats, but these experiments are already for an amateur. My opinion is that development in a corporation is significantly different from the development of a free beginner, and each newcomer, if he has time, must first go through the content himself, and only then, having decided for himself what exactly he wants, go to the corporation. Let me explain with an example. For Sanshas invasion, it is better to have a Megathron battleship with hybrids, or the more expensive Vindicator. To learn all the necessary skills, such as Weapons 5, Cruisers 3, Battlecruisers 3 (passing), Battleships 3, Small Hybrids 3, Medium Hybrids 3, Large Hybrids 3, even an omega account will take.... ME SYATS. What will a newcomer do all this time in the corporation? Ill tell you - he will be given a destroyer with salvaching and he will go after his uncle, who makes 4 bowls on a battleship, for free, row 12000 lp of standing, and 800,000 cr from the mission and salvazh vreki (wreckage) battleships. Because, for example, a beginner cannot dig normally, and even more so an alpha account. And its boring. Here you need to decide for yourself - to earn standing, as well as money, or to follow your uncle. And it is better to ask questions in the help chat, there is a thousand people sitting there for fun. But the uncle is a busy and tough man - he will have to wait, and all this time there will be nothing to do on a destroyer with Salvaching. And shoot so that you have to transfer to another ship. Plus, it is most likely to deal with uncles loot, and the number of positions that a beginner can put up for sale is limited.
More about the interface - everything can be customized, the icons on the left that are not needed can be removed, swapped, overview can be configured and taken from the chat. Its enough to ask - I need a panel for bowls and for loot, and they will just throw it into the chat. You can put anything in any place, and the understanding of all this is gained in about 2 days.
Now about the bowls (missions). It is better to find a place where the Sisters of Eve and a friendly corps are nearby, and where, for example, there are several 1 security agents at the same station. Because the sales service is a courier service with a very small payment. But if you take on several tasks for the security service at once, then it may turn out that you fly to fight for three agents in the neighboring system, shoot everyone, kill everyone, and manage to return and get three standings and three normal rewards. You fly less wholesale, you know? In this sense, I like the Abudaban system. There, at the Urban administrative managment station, there are 4 first combat agents, 2 second ones, and in the neighboring Rens e there are two first Eva agents, and eva standing is necessary and useful. And you fly there not far. Therefore, from the caldari start, and from the minmartre, and from the start gallery, I fly there. Gallente, by the way, the start is good, what is there if you take a scientific school, literally 2 stations to the well-known main trade hub Jita and having received money and a destroyer on the first missions in the live, you can buy cheaply. But flying from there is already risky - often in all systems with low security (where there is no police) gangs of pirates and suicides stand on the way from the zhita, and rob those who carry at least something valuable) Well, yes, its such a game, and you can always earn money again.
Agent search is implemented through the icon in the upper left and there you can configure the display of agents of any corporation and any specialty.
Many write about agent runnership, but do not take into account income from salvaching, and many write about income from salvajsing, but do not say normal fit and tentacles). We will fix it. The first level bowls should be made on a destroyer with 6-7 large slots. These are, for example, Trasher or Cormorant. Unfortunately, a couple of first-level bowls are only made on the frigate, because the speed-up gates only work on them with frigates. Therefore, by the way, it will not be possible to make the first bowls on the cruiser - most of the first gates do not work with anything more than destroyers. The fit is simple - two two penultimate long-range guns in terms of power (they hit better, tested), one large melee battle, and two salvagers (Salvager). The guns must be the same and with one ammunition we group two by one button by a simple drag. This is how they will slam the drones, ideally - two guns take out the drone with one hit. Select the target in the ctrl-click panel, click on the button with 2 guns, and they are gone. Naturally, the dismantling is pumped out in 3 if alpha and 4 if omega (and then it makes sense to look at the branch for salvaching, working with scrap metal there). No tractor beams are needed anymore, this is an expensive relic of the past, because Salvagers themselves assemble everything up to 5 km. But you need two of them, because 1 bowl and 4-5 guns are fine, but it will be faster to dismantle. You dont need them anymore, these are fantasies, and so you can barely press the buttons. What most reviews do not talk about is modifications for processing, salvaching. Each normal combat mission gives approximately 100k rewards, 100k per mission, and up to 2 million! with Salvaching. But often, during disassembly, which will go slower, messages about a breaker will be seen - they say it was not possible to pull out the part. To avoid this, you need to put on your destroyer, as soon as you have money, modifications for salvaching (the so-called tuning modules), two will be enough not to see these inscriptions, and the dismantling itself is faster (according to my feelings, although it is not written anywhere). And the exhaust will be greater. In fact, both modifications will pay off with one bowl of drones. Why? Because where there used to be one expensive part, there will be 8 of them. Details are sold in NPC corporations, when you look at prices, pay attention to the green bars in buy orders from below. Expensive parts from the first bowls are sold at this address, put to sell "immediately", and you get your 250k from each part, well, little things. This is all the more convenient for the alpha because even with the "pumped" 3rd trade, only 23 orders are available, and immediate sale gives money and does not clog the number of orders.
You can make the first bowls with 4 agents at the same time (As in Abudabane) and cut down 4-5 lemons from salvaching. At the same time, I occasionally visit the Evas, do the main quest line from time to time (there, standing, like Evas, grows little by little, so at first I lean on corps like urban or brutor, they are still connected, and its faster to do it with 3-4 agents at once). You need to know that as soon as it becomes possible to make the first combat bowls of the 2nd level, it will be possible to drain your destroyer. This is done on purpose - the difficulty grows very steeply, you go on a level 2 "mercy mission", and there you are met by 3 destroyers and 3 cruisers, for example. By this time, there are no problems to upgrade and assemble your cruiser. And as soon as we move on to the second bowls, it is better to sit on it, and put the destroyer in the dock, it will still come in handy. The fit of the cruiser is like this - already one salvage and again two modifications for access to the wreckage. A good shield (if the tankUse a shield, regenerate a shield, you can use a drone or two if a cruiser with a drone compartment so that they draw some attention to themselves, and be ready to boil. One was killed, the shield fell - they went to the dock and recovered. It is better not to bring it to armor, its repair on a cruiser costs 600 pieces. In general, the best option for fighting with superior forces is to be at the maximum range from the last in their group, set - keep a distance of... 25 kilometers, lets say, for medium hybrids. As you aim at the gun, it will say how much. Your boat leaves, if necessary, on a microwarpdrive, the Ministry of Internal Affairs, shoots back, occasionally hits the shield, but the regen manages to do so, and you gradually dismantle the pursuers. This is the best option, especially with hybrids, they have a range of about 30k, and ballistics are aimed faster. Cruisers with unpleasant missiles appear on the second bowls, so I put two additional shields of +900 each, a passive shield amplifier against explosion, a shield regenerator of +12.5, and 16% regeneration is given by two diagnosticians of the power grid, which give an increase to everything, both to the shield and to the regeneration of the shield, caps... There is 7000 shield with accelerated regeneration and 71% rocket resistance. As everyone was killed, go back along the rivers, there are convenient buttons - approach the river, half-tave, capture each river up to 5000m and salvag.
You can feel quite calm. Heres a quick summary of how to start making a decent living without corporations.
And the scan of artifacts in zeros... Lets face it that low-secs and zeros, like lice, are quite densely populated. Without camouflage, there is nothing to do there, or without the protection of the locals - the corpus, the alliance. You can probably scan in hi-secs on frigates, and when you find a louse, jump there, and maneuver between the locals to drag everything that does not lie well, but IMHO it is better to do it on an omega with camouflage. Thats all in short, do not hesitate to contact the chat for help and do not rush to fit into the teams. If my review helps you, I will be glad if you register using my referral link above, but if you pay, remember the time and nickname of the Persian, write to me here or on the in-game Raes Ongard y, and I will send some thread a good and pleasant bonus. Enjoy the game!

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A couple of days ago I started playing, Im watching guides on YouTube, I decided to read on peekaboo, and the bitch is everywhere like in Chinese, its not clear at all what zeros are standing, salvaching, I need a translator to bleat from all this. Give a link to a guide with human language. I played in the Second World War there, in the line, I understand that slang and all that, but fuck it, you cant not understand nihera at all

How much is plex now? Once upon a time, on ninjasalwaching, I, a trial operator, could find a monthly subscription in a week. And by the time T1 left, salvag did not loot at all. Of all the activities that were not fraught with murder, only huckstering around the main hubs was interesting. The rest became UG. Even the scanning of the anomalies was saved. Crowds of asters attracted crowds of pirates. You cant play cat and mouse anymore, and the exhaust is no longer the same. As for the advice... It is still better to have a destrog completely sharpened for salvaching separately and a combat caribasmobile separately. I shot everyone, moved to the garbage container, quickly collected everything, again moved to a new bowl.


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